Manaforge Omega Full Guide Normal & Heroic

Reshii Wraps are Required For Manaforge Omega

Phase Blink - This spell is the ability on your (Extra Action Button) during the raid. when activated this ability charges your character forward in the direction your currently faceing This Ability is used to safely pass therough arcane energy walls & portals within the raid.

The Encounters are in order of witch ones the bosses does first and or the order they should be completed in.

Plexus Sentinel Boss 1/8

Normal Difficulty: Lust on Pull | Heroic Difficulty: Lust during Phase 2

Phase 1

Damage Dealers Encounter

Manifest Matrices - DPS players will get an arcane circle around them that pulses. for 6 secs until it explodes upon exploding they spawn a Displacement Matrix on the ground, if stepped in the activating player will be teleported to a random nearby location and stunned for several seconds.

How To Complete This Encounter - When this happens players need to take there circle to either side of the room overlapping circles but not players, once they explode immediately move out of them.

Tank Encounter

Obliteration Arcanocannon - The active tank will get a bomb on them that upon exploding will leave a ginormous puddle on the ground, the closer players are to the puddle the more damage they take.

How To Complete This Encounter - This mechanic is a taunt swap once the active tank gets Obliteration Arcanocannon the other tank must taunt, as one tank cannot take 2 hits from this mechanic or they will die. To complete this the active tank needs to run the bomb as far as possible out of the raid usually to the lower left corner, the faurther players are away the less damage they take from the bombs puddle.

Raid Wide Encounter

Eradicating Salvo - An arcane tornado targets a player dealing split damge to anyone inside the soak and knocking back all players once it fires off only having one charge per encounter.

Heroic Difficulty Fires off two charges per encounter

How To Complete This Encounter - An arcane tornado will spawn on a player this person usually moves into the center of the room and the entire raid needs to move into the soak, since it has 2 charges on heroic difficulty odds soak first evens soak second.

Phase 2

Raid Wide Encounter

Protocol Purge - Once the boss hits 100 energy he then transforms into phase 2 pushing all players backwards twords the beginning of the room and creating traps all over to make it harder for you to get to him, along with creating a massive shield that if not broken in time will wipe the raid due to enrage.

How To Complete This Encounter - You need to fight the push back and avoid hitting or getting hit by any traps usually use any raid wide speed buffs, once the push back is over maneuver through the traps and use your Extra Action Button to move through the arcane wall getting closer to you. Once the entire raid is at the boss use Lust as he will have a shield that if not broken in time will wipe the raid due to him enraging.

Once Complete Repeat Phase 1 For every-other phase

Loom’ithar Boss 2/8

Normal & Heroic Difficulity Lust on Phase 2

Phase 1

Raid Wide Encounter - This is a two & three part encounter

Lair Weaving - This spawns a collapsing ring of webs around the entire room connected to infused Tangle adds that need to be killed, If a player is trapped in or touches the ring of webs they will be stunned and take extra damage.

Heroic Difficulty the tangle adds are immune until hit by a tank frontal.

Infustion Tether - This mechanic only happens directly after Lair Weaving and is considered part of that, Infustion Tether connects players to the boss via a web teather that when broken after several seconds drops a puddle of webs on the ground.

Note: The raid usually drops there puddles of webs close together on one half of the room leaveing the other half for phase two.

How To Complete This Encounter - Kill one of the tanlge adds to escape the collapsing ring of webs trying to trap you, once done the players that recieve Infusion Teather must move to the circle on the outside of the room usually in the same direction & spot you broke the tangle from dropping there puddle of webs outside necessary ground space.

Tank Encounter

Piercing Strand - Targets the active tank with a frontal line that deals extream arcane damage once complete meaning if any players besides the current tank are inside it they will die.

How To Complete This Encounter - This mechanic is required for Lair Weaving on heroic difficulty the arcane frontal on the active tank needs to be placed with a tangle add in it’s path in order to make them unimmune and attackable, the frontal fires off two charges one right after the other and this is a taunt swap if a single tank takes two hits in a row they will die.

Overinfusion Burst - Once the boss reaches 100 energy this begins the cast of a massive AOE circle that if stood in you will die.

How To Complete This Encounter - Once it begins all players must run to the outer edge of the room avoiding the puddles of webs previously dropped, once the AOE explosion is over immediately move back to the boss as a bomb spawns at the location your standing right after.

Phase 2

Raid Wide Encounter

Unbound Rage - This mechanic starts once the boss hits 50% the boss will drop from hanging and this means you moved into Phase two. Arcane puddles are randomly dropped under the boss and need to be avoided stepping in.

How To Complete This Encounter - Once the boss has fully dropped from hanging and is on the ground usually after several seconds then use lust, this boss needs to be positioned and moved periodicly around the cleanest half of the room because the puddles loom’ithar drops get bigger overtime meaning the raid has to keep moving with loom’ithar.

Tank Encounter

Writhing Wave - The active tank get’s a frontal cone that splits the damage between all player’s inside it so every player should soak it, on heroic difficulty there’s a taunt swap and split group soaks.

How To Complete This Encounter - Everyone needs to get into the cone frontal on the tank that’s a soak.

heroic difficulty Tanks need to taunt swap every other one and split the soaks with odds first evens second acording to the active tank.

Soulbinder Naazindhri Boss 3/8

Normal Difficulty Lust on Pull | Heroic Difficulity Lust when all Incubation Chambers break at once

Raid Wide Encounter - This is a two part encounter

Soul Calling - Summons eight incubation chambers with immune adds inside and in order to kill the adds you must break the incubation chamber, after 3 casts of Soulfray Annihilation all remaning incubation chambers are broken and the adds become active to kill.

Heroic Difficulty Summons twelve incubation chambers instead of eight

Soulfray Annihilation - This mechanic only happens periodically after Soul Calling and is required to complete that part, this targets three random players with a line that fires an orb in the direction the line is positioned and only detonates when hitting an incubation chamber.

Heroic Difficulty Only targets two players with a line and detonates on first contact instead of just incubation chambers

How To Complete This Encounter - Once the incubation chambers are actived position the line you get from Soulfray Annihilation going through the incubation chamber with you being directly behind it, this will make the fired orb hit the incubation chamber breaking it and allowing you to kill the adds. Usually the correct order the incubation chambers are broken in is, the two sets of two on either one end of the room are both broken first then for your third set you go to the middle and prioritize breaking the incubation chambers with Soulguard Phaseblades or Soulguard Mages depending on what spawned on your specific pull.

Soulfire Convergence - Targets random players and has five beams come out of them firing off five orbs after several seconds giving a dot to any player that hits an orb and increasing the stack per additional hit.

How To Complete This Encounter - Run this as far as you can out of the raid, this makes it much eaiser for the raid to dodge.

Arcane Expulsion - This Mechanic happens a little while after Soulfray Annihilation and the entire raid needs to position accordingly. Deals heavy AOE damage to the raid and knocks them back, the knock back is relatively far and can knock you off the side.

How To Complete This Encounter - The raid needs to position from at the last killed incubation Chambers to the next one and get thrown twards it.

Tank Enocunter

Mystic Lash - This is a tank debuff that incresses in damage per stack.

How To Complete This Enocunter - You need to taunt swap about every 6 stacks or one full cast of Mystic Lash the active tank has on them.

Forgeweaver Araz Boss 4/8

Normal & Heroic Difficulty Lust during Phase 2

Phase 1

Tank Encounter

Arcane Obliteration – Targets the active tank with a heavy arcane hit that also creates a split-soak explosion around them. Anyone too close takes large damage, and an add spawns from the explosion. On Heroic difficulty, the split-soak creates two groups that must alternate soaks.

How To Complete This Encounter – The active tank needs to pull the boss slightly away from the raid and ensure the split-soak group is ready. Assigned players step in to split the hit while everyone else stays out. Swap tanks immediately afterward, because the active tank cannot take two Arcane Obliterations in a row. Kill the spawned add quickly.

Damage Dealer Encounter

Invoke Collector – Marks two random players with a beam linking them to a Collector add in the room. After several seconds, the players are forcibly pulled toward the Collector. If they reach it, the Collector add powers up and becomes much harder to deal with.

How To Complete This Encounter – As soon as you are targeted, run away from the Collector to increase the distance before the pull begins. Use mobility defensives, movement abilities, and any displacement tools to prevent being dragged into the Collector. DPS should slow and cleave the add when it becomes active to prevent it from buffing itself.

Raid Wide Encounter

Collectors Phase – All Collectors activate at once, and the raid must split into groups to handle them. Each Collector begins channeling energy, and if they reach 100 energy they explode and wipe the raid. Meanwhile, adds spawn and must be controlled.

How To Complete This Encounter – The raid splits into two balanced groups with tanks assigned to opposite sides. Kill each Collector add before it reaches 100 energy. Interrupt, stun, or root adds as they run to the collectors. This phase ends once all Collectors are defeated.

Burn Phase – After all Collectors are cleared, the boss enters a brief burn window and takes significantly increased damage for 12 seconds.

How To Complete This Encounter – Use raid cooldowns, personal cooldowns, and execute every burst button available. This is a pure DPS check—maximize uptime and do not hold cooldowns.

Phase 2

Raid Wide Encounter

Dark Singularity – At 25% health, Araz knocks the entire raid backward and creates a lethal void zone behind the raid that slowly expands. The boss pulls players toward it, and anyone who falls in dies instantly.

How To Complete This Encounter – Immediately stabilize your position after the knockback. Move toward the entrance side of the room while staying ahead of the expanding void. Avoid stepping too close to the Singularity pull. Use movement abilities as needed to keep distance and maintain uptime on the boss.

Damage Dealer Encounter

Void Harvest – The boss summons waves of void adds that slowly walk toward the Singularity. If these adds reach it, they empower the Singularity and drastically increase its lethal radius.

How To Complete This Encounter – DPS must immediately switch to these adds. Slow, stun, root, or knock them back to prevent movement. Kill them before they reach the Singularity. Tanks should help gather them, but DPS is responsible for stopping them from empowering the void.

Soul Hunters Boss 5/8

Normal & Heroic Difficulty – Lust on Pull

Phase 1

Raid Wide Encounter

Unstable Soul – The two Demon Hunters do not share health, and when they use abilities, the entire raid suffers increasing AoE damage the longer they are alive.

How To Complete This Encounter – Stack both bosses together on Adarus so cleave hits them evenly. Keep their health equal to reduce overall AoE pressure. Healers should prepare for steady incoming damage the longer Phase 1 lasts.

Initial Consumers – At the start of the fight, two purple puddles appear on the ground. Assigned players must soak these puddles. Each soaker receives a dispellable debuff, but it should not be dispelled.

How To Complete This Encounter – Send assigned soakers immediately to each puddle and stand inside until the mechanic finishes. Healers must avoid dispelling the debuff unless specified. Everyone else should stay out of the puddles.

Raid Wide Encounter (Heroic Difficulty)

Devourer’s Ire – On Heroic, consuming players take increasing ticking damage until their debuff is dispelled. High stacks can overwhelm healers.

How To Complete This Encounter
Healers dispel a player once they reach dangerous stacks (8–10). If the debuff jumps to you, stand in a purple puddle to soak and wait for your planned dispel. Use personals if you spike low.

Damage Dealer Encounter

The Hunt – Each boss charges a targeted player, dealing massive damage if the player does not reduce the charge distance. Standing farther away increases the damage taken.

How To Complete This Encounter – When targeted, move closer to the boss to shorten the charge path. After the hit, step out of the purple void zone left behind. Tanks should move bosses appropriately so the charges are easy to manage.

Tank Encounter

Tank Swaps – Each tank must hold one boss (Velaryn and Illyssa). Each boss uses Eye Beamand Fracture, which apply heavy tank damage and require coordination.

How To Complete This Encounter
Swap tanks after each cast of Eye Beam and Fracture. Tanks must stay split—one on each Demon Hunter. If you are targeted with Fracture, move away from the group. Communicate swaps clearly.

Phase 2

Raid Wide Encounter

Intermissions – At intervals, one of the bosses jumps to the center and uses a sequence of abilities in the same order every time:

  1. 1 Collapsing Star – Multiple orbs spawn and float toward the boss.

  2. 2 Fel Rush – Fire lines spawn that must be dodged.

  3. 3 Fel Devastation – A large frontal cone blast.

How To Complete This Encounter

– Soak orbs during Collapsing Star to prevent them from reaching the boss.
– Dodge all Fel Rush lines while minimizing movement soaks don’t fail.
– Move to the boss’ side during Fel Devastation to avoid the frontal cone.
Healers prepare for heavy raid damage during orb soaks.

Fractillus Boss 6/8

Normal & Heroic – Lust on Pull

Phase 1

Raid Wide Encounter

Crystal Walls – The arena is split into 6 crystal-marked zones, and many boss abilities cause Walls to spawn. If any zone ever reaches 6 total Walls, the raid wipes.

How To Complete This Encounter – Keep each lane balanced so no zone reaches 6 stacks. Players should always be aware of where walls are accumulating. When a mechanic targets you, drop your wall placement in a lane that isn’t close to capping.

Raid Wide Encounter

The Safe Lane – One lane must be designated as the raid’s “Safe Lane,” where players stand when not handling mechanics.

How To Complete This Encounter – Assign a lane before the pull. Everyone returns here whenever they aren’t dealing with a mechanic. Movement calls should be clear so players don’t accidentally place walls in the Safe Lane.

Phase 2

Raid Wide Encounter

Crystalline Shockwave – Targets 4 players and places a Wall at their location after a short delay.

How To Complete This Encounter
Marked players move into a designated dump area (never the Safe Lane) to drop their walls. Use the arrows under the boss to help line up which lane your wall will land in. Avoid placing walls in lanes that are close to reaching 6.

Shattershell – Targets multiple players, causing a wall in their zone to be destroyed after a few seconds.

How To Complete This Encounter
Spread apart when targeted so each affected player breaks a different wall. If your zone is low on walls, move to a zone with more walls before the break happens. On Heroic, spread even farther if targeted by the purple circle.

Tank Encounter

Shockwave Slam – The tank is targeted and drops a Wall in the zone where they are standing.

How To Complete This Encounter – Move to the lane with the fewest walls before the Slam lands. Place the wall cleanly in that lane, then swap tanks as soon as the debuff is applied. Avoid dropping this in the Safe Lane at all costs.

Nexus-King Salhadaar Boss 7/8

Normal & Heroic Difficulty – Lust during Intermission 2
Phase 1

Raid Wide Encounter

Decree: Oath-Bound – At the start of the fight every player gets 3 stacks of Oath‑Bound. Each time you soak a Conquer hit from the tank combo you lose 1 stack. All stacks must be gone before Phase 1 ends or the damage will become unhealable.

Heroic Difficulty – If a player dies while they still have stacks they come back Mind Controlled.

How To Complete This Encounter – Split the raid into two fixed groups (left / right). Each Conquer during the Tank Combo should be aimed at one of these groups so everyone soaks exactly one Conquer each combo. Over the 3 combos in Phase 1 you’ll clear all 3 stacks. Healers keep everyone healthy and avoid deaths while Oath‑Bound is active, especially on Heroic.

Tank Encounter

Tank: Combo – The boss repeatedly performs a combo that uses 2 casts of Conquer and 2 casts of Vanquish in a random order. Whoever is tanking when the cast starts takes the full hit; taunting mid‑cast will not change that.

How To Complete This Encounter – Tanks taunt swap every single cast of the combo: as soon as one ability finishes, the off‑tank taunts for the next one. When Vanquish is cast, that tank aims the cone away from the raid so nobody else is clipped. When Conquer is cast, the tank aims it at the assigned group so they can soak and remove an Oath‑Bound stack. Continue this pattern for all 3 Phase‑1 cycles.

Raid Wide Encounter

Behead – Waves of players are marked with large claw‑like slashes. After a short delay a lingering void zone is dropped at each marked player’s location.

How To Complete This Encounter – If you’re marked, run far out of the group and toward the edges of the room before the slash lands, then drop your void there. Don’t stack on top of other marked players and don’t cut off safe paths for the raid. Everyone else should avoid standing in or near the Behead puddles.

Phase 2

Raid Wide Encounter

Netherbreaker – At the start of Phase 2, four players are targeted and begin summoning dimensional portals where they stand. Once formed, these portals will later fire deadly laser beams.

How To Complete This Encounter – As soon as you’re targeted, move well away from the raid and spread at least 30 yards from the other marked players. Drop your portals near the outer edges of the arena so the beams are easier to dodge later and don’t cover the boss’s hitbox.

Dimension Breath – The boss fires a huge frontal beam at the active tank while each portal spits out additional laser beams across the platform. The portals briefly show indicators of where their beams will travel.

How To Complete This Encounter – The active tank turns the frontal away from the raid at all times. The rest of the raid watches the indicators on the portals and positions in the gaps before the beams fire. Stay calm, move early, and keep some distance from the tank so you’re not in the frontal.

Intermission 1

Raid Wide Encounter

Platform Adds – The boss becomes immune and adds spawn on side platforms around the arena. Portals appear that let the raid split and jump to those platforms. While across, players have to dodge rotating lasers and kill the adds.

How To Complete This Encounter – Stay in your pre‑assigned left/right groups and take your group’s portal when the boss goes immune. Use your Extra Action Button to jump over. Once on the platform, dodge the spinning laser beams while quickly killing all adds. As soon as the platform is clear, use the Extra Action Button again to return to the main platform and get ready for the next intermission.

Intermission 2

Raid Wide Encounter

Empowered Dragon – The boss shields himself again and a dragon add becomes attackable, taking 100% increased damage for a short time. Lines and patterns appear on the ground that must be dodged while you burn the dragon.

How To Complete This Encounter – This is your main burn window; use Lust, personal cooldowns and DPS potions here. Stack tightly so healers can cover the raid and quickly reposition together as ground lines appear. Focus all damage into the dragon and kill it before the window ends to greatly ease the final phase.

Phase 3

Raid Wide Encounter

Galactic Smash – Dark Stars – Three players (Heroic: six) are targeted and each spawns a Dark Star where they’re standing. On spawn, Dark Stars pull all players toward them with a strong gravitational effect and then periodically pulse expanding rings of damage.

How To Complete This Encounter – When you are targeted, run toward the outside of the platform and spread evenly around the edge before your Dark Star spawns. As they appear, run against the pull so you don’t get dragged into them. Everyone should weave between the expanding rings with small, controlled movements—don’t panic and overrun into another Star.

Starkiller Swing – Three players are marked with a red beam; the boss then fires a missile through each player. These missiles must be aimed into Dark Stars to safely detonate them.

Heroic Difficulty – Dark Stars slowly orbit the center platform, making lining up the shots more precise.

How To Complete This Encounter – If you get the red beam, quickly pick a Dark Star that nobody else is using, move so that the line from the boss through you passes directly through that Star, and hold still for the shot. Call which Star you are using (e.g. “skull Star,” “blue Star”) so no one doubles up. Make sure your line doesn’t go straight through the stacked raid. Once the missile hits the Star, move out of the area and be ready for the next Galactic Smash.

Dimensius the All‑Devouring Boss 8/8

Normal & Heroic Difficulty – Lust during Phase 3 when Destabilized starts

Phase 1

Raid Wide Encounter

Gravity Players (Setup) – When adds die in this phase they drop Excess Mass orbs. Picking one up gives a stacking buff. You need a handful of players whose job is to collect these and then pull falling players back down during Reverse Gravity.

How To Complete This Encounter – Before the pull, assign 4 “Gravity Players” with strong defensives and movement. Whenever Living Mass adds die, only these players step in to pick up orbs, taking one stack each at first. When Reverse Gravity happens they stand under airborne players to drag them safely back to the ground. Everyone else should avoid grabbing Excess Mass unless your raid leader calls for it.

Dark Matter – Every player is hit with an explosion that deals AoE damage around them. On Heroic, each explosion leaves a void zone on the ground.

How To Complete This Encounter – When Dark Matter is being cast, spread out from each other so your personal explosions don’t overlap. On Heroic Difficulty, drop them near the edges of the room so the void zones don’t clutter the center where the raid needs to stand later.

Shattered Space – Several locations around the arena erupt with damage and then spawn Antimatter Spheres. After a short delay these Spheres explode, and the raid takes more damage if nobody is inside them.

How To Complete This Encounter – As soon as the Spheres appear, send sturdy players (tanks, high‑HP DPS, or anyone with defensives) to stand inside them. Each Sphere should have at least one person soaking it. Use personals and healer cooldowns as the Spheres explode, then regroup.

Tank Encounter

Massive Smash – Dimensius slams the active tank, dealing heavy damage in a 20‑yard radius and knocking all hit players away from the impact.

How To Complete This Encounter – The active tank positions Dimensius near the edge of the platform with his back to the outer ring, while the rest of the raid stays well beyond 20 yards. Use a cooldown for each Smash and be ready to move slightly so the knockback doesn’t punt you off the platform. Off‑tank stands out of range and taunts if stacks or debuffs require it.

Raid Wide Encounter

Excess Mass – After each Massive Smash, Living Mass adds spawn around the room. Killing them creates Excess Mass orbs used for later mechanics.

How To Complete This Encounter – DPS immediately swap to these adds and burn them down quickly. When they die, only assigned Gravity Players should collect the Excess Mass orbs unless your raid leader calls for extra stacks. Keep the center of the room relatively clear of orbs so pickups are controlled.

Reverse Gravity – Several players are targeted and slowly lifted into the air. If nothing is done they float higher and higher until they die.

How To Complete This Encounter – Targeted players move toward the back of the arena as they start rising so they are away from the boss and loosely stacked together. Gravity Players then stand directly under them to pull them back down using their Excess Mass stacks. Healers watch these targets closely, as they will be taking damage while airborne.

Devour – At 100 Energy, Dimensius attempts to consume the entire raid in a lethal blast. Surviving depends on balancing Excess Mass stacks on players with the boss’s stacks of Growing Hunger.

How To Complete This Encounter – Before each Devour, check how many

Growing Hunger stacks Dimensius has and make sure the total number of Excess Mass stacks on players matches that count (usually all on your Gravity Players plus possibly a few helpers). When the cast begins, the entire raid stacks together in a safe area, uses heavy raid and personal cooldowns, and rides out the hit. If your Excess Mass count is correct, you’ll live and continue the phase.

Skyriding Intermission

Raid Wide Encounter

Skyriding – After a Devour at certain health thresholds, players mount their dragons to escape. You must fly through the sky while Dimensius attacks from below.

How To Complete This Encounter – Mount up and immediately head for the Umbral Gates in the air; flying through them restores Vigor and boosts your speed. While in the air, dodge incoming projectiles from Dimensius and, if possible, grab a Stellar Core before you land for extra power. Stay loosely grouped so healers can still reach you when you land on the next platform.

Phase 2

Raid Wide Encounter

Voidlord Platform – On the new platform, Voidlord and Voidwarden adds spawn. If the Voidlords finish casting Eclipse, things go very badly for the raid. Tanks gain stacking debuffs while holding them.

How To Complete This Encounter – Split the raid into two balanced groups to handle each side of the platform. Focus down one Voidwarden first to create space and reduce incoming damage, then swap to the Voidlords. Tanks trade bosses before their debuff reaches 10 stacks to keep damage reasonable. Kill every Voidlord before any Eclipse cast completes. Once the platform is clear, be ready to Dragonride again when the encounter moves back to Dimensius.

Phase 3

Raid Wide Encounter

Destabilized – As Dimensius returns to the main platform he becomes destabilized, taking 50% increased damage for 15 seconds.

How To Complete This Encounter – This is the best time to Lust. Stack up, use every offensive cooldown, and commit to a full burn while healers cover the increased raid damage. The more boss HP you remove here, the easier the rest of Phase 3 becomes.

Extinguish The Stars – Dimensius summons 8 Void Stars that orbit the platform while pulsing raid damage. Each Star has a Gravity Well around it that can protect you during future Devour casts, but when a Star dies it goes Supernovaand leaves behind a deadly Black Hole.

How To Complete This Encounter – When Void Stars spawn, note their positions and avoid standing directly on top of them. During Devour, step into a Gravity Well to gain its protection, then quickly move out again. As Void Stars reach low health, run away from them before they explode so you don’t get caught in the Supernova and newly formed Black Hole.

Darkened Sky – Meteors fall onto the arena and then send out expanding circular shockwaves. Crossing a ring gives you a stacking debuff that makes all future rings hurt more.

How To Complete This Encounter – Watch the order the meteors land and plan safe zones between the rings. Only cross a ring if you absolutely must, and do it in staggered groups so not everyone gains stacks at the same time. Players with strong defensives or immunities can be assigned to cross more rings if needed.

Tank Encounter

Cosmic Collapse – Dimensius slams the current tank with a heavy single‑target hit. On Heroic, the entire raid is pulled strongly toward the tank during this ability.

Heroic Difficulty - The raid should already be spread slightly around the boss; when the pull starts, run away from the tank and avoid being dragged through Dimensius or into any nearby Black Holes or Void Stars. Once the hit lands and the pull ends, reset your positions and continue the burn.

How To Complete This Encounter
– The active tank plants their feet and faces Dimensius in a direction that won’t drag players through the boss. Use a strong cooldown for each Collapse.